This Is Not A Game.
In part three of the now FIVE part COJW series on QAnon, Chris takes a hard look at the human psychology behind game mechanics, and what makes QAnon research so engaging.
Special thanks to game designer Adrian Hon (https://twitter.com/adrianhon?lang=en) for sitting down with Chris this episode and sharing his thoughts on QAnon and game design!
Search Categories
---
Anthropological; Internet culture; Common interest / Fandom; Destructive; Conspiracy Theory
Topic Spoiler
---
QAnon, pt 3: QAnon as alternate reality game
Further Reading
---
https://mssv.net/2020/08/02/what-args-can-teach-us-about-qanon/
https://en.wikipedia.org/wiki/Alternate_reality_game
https://en.wikipedia.org/wiki/List_of_alternate_reality_games
https://en.wikipedia.org/wiki/History_of_alternate_reality_games
https://en.wikipedia.org/wiki/The_Beast_(game)
https://www.wired.com/story/qanon-most-dangerous-multiplatform-game/
https://medium.com/curiouserinstitute/a-game-designers-analysis-of-qanon-580972548be5
https://www.axios.com/qanon-video-game-cbbacb1e-969c-4f07-93cd-69e41bc6feeb.html
https://danhon.substack.com/p/qanon-looks-like-an-alternate-reality
https://limn.it/articles/the-illicit-aura-of-information/